Before I sat down to play several hours of Ghost Recon Breakpoint, community developer Grace Orlady set the stage: “We want to make the player live the life of an elite special forces hunter,” she said. Well, I’m pretty sure real special forces don’t stare down former allies turned maniacal supervillains on private islands overrun by weaponized drones, but…well, if they did I suppose we’d never know about it. So sure, let’s go with it!

Let’s get this out of the way so we can move on to more important stuff: Breakpoint’s story, based on what I’ve seen so far, is going to be laughably bad. Ex-Punisher Jon Bernthal is an ex-Ghost-turned-Wolf, and it seems chock full of all the usual cliches: good guys turning bad, friends turning against each other, etc. But forget about that because it’s not why you’re going to play Breakpoint: the super chill, open-ended structure of the game is.

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Source: IGN Video Games All
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