Before I began my Man of Medan demo I was asked specifically if I wanted to make choices in it with my mind or with my heart. I realize now that the question was only asked so the PR rep knew what t-shirt to give me, which featured a graphic pointing to whatever I had chosen, but the question was pertinent throughout my playthrough.

In Supermassive’s most prolific game, Until Dawn, I made a lot of decisions based on my emotional attachment to the characters. Supermassive’s gameplay hook certainly relies on how endearing/wicked its characters are, and fortunately, Man of Medan appears to deliver on strong, pulpy personalities; there’s the flirty jerk, the nice guy, the nerdy brother, the rule-abiding captain, the adventurous girlfriend. I was drawn to them and appalled by them in equal measure; a good sign when any of them could die at any point in my playthrough.

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Source: IGN Video Games All
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