I have a few weaknesses that will instantly interest me in a game: Stealth games that don’t let you shoot your way out. Exploring creepy forgotten ruins and piecing the lore together. NPCs that give you actual directions instead of putting a big marker on your map. After playing Spiritfarer for 10 seconds, I found another weakness – being able to hug almost every character you meet. Sure it may be a gimmick, but it’s also the most genuine way to show your appreciation for a non-player character in any game in recent memory. Think about all the friends you’ve made in Animal Crossing that never really knew how much they meant to you. With Spiritfarer, you get a double-edged sword of being able to connect with the people you meet and make an impact in their lives (afterlives?), but must be ready to eventually say goodbye.

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Source: IGN Video Games All
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