Since The Sims entered the video game market in 2000 on the PC, it has defied easy categorization. Designed to be a mix of an architectural simulator and a high-tech doll-house, The Sims’ release marked some of the most extensive customization in a video game at the time. All iterations of The Sims since have continued the trend. There is no definitive story mode or sense of linearity; the draw is in the details.

Your sim pays their bills, cleans themselves, eats, and remembers if they had a sour social interaction with another sim. Players have a great deal of freedom to guide their sims in whatever way they wish. Whether that’s toward success — through wealth, fame, family, popularity, a stylish vampire coven, or unbeatable cooking skills — or death. You can kill your sims in progressively stranger ways (because, at some point, we’ve all put our sims in a pool and removed the ladder to observe as nature takes its course).

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Source: IGN Video Games All
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