“I’m trying to make something different. How to show that, how to have people see that, that’s something I’m trying to figure out.”

As usual, Hideo Kojima was calm and collected as I spoke to him just hours after the newest look at Death Stranding at the 2017 Game Awards. I’ve spoken with him several times throughout the past few years, from the forging of his partnership with Sony and his decision to use the Decima Engine, to the opening of his new studio deep in the heart of Shinagawa. But this time, something different happened. This time, I walked away from my time with Kojima with some actual, tangible details about the gameplay mechanics, philosophy, and lore of Death Stranding.

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Source: IGN
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