All of us in the studio have been great sci-fi fans since we were kids, and with some of us now in our forties, that means we’ve been into science fiction for several decades at this point.
A lot of things have changed since some of these classic tales were first told; but the core themes seem to stay just as thought-provoking and stories seem just as current today as they were back then, even if they missed the mark in certain details. For example, an Xbox console is probably several orders of magnitude more powerful than the central computer of the original Enterprise judging by its response time to Mr. Spock’s queries.
We injected this love of science fiction into our game – Scars Above, a single-player 3rd person action adventure. Scars combines the rewarding feel of overcoming difficulty with a compelling sci-fi story. In fact, the challenge itself is woven into the narrative, as are the game’s core mechanics. Set on a mysterious alien world, you play a stranded astronaut faced with overwhelming odds, having to use every resource at her disposal to survive. From crafting and using elemental weapons and gadgets, to exploiting the weaknesses of hostile fauna and flora, and opportunities found in the environment – the approach to combat is not only a design decision but also a storytelling one.
When writing Scars Above, we wanted to capture an old-school sci-fi feel; partly due to our love for these stories, but also due to their continued relevance, thrill, and imagination-building that stands the test of time. Of course, we gave our story a modern spin and hopefully managed to sneak in a few surprises here and there too.
While Scars draws inspiration from many sources – and there are too many to note here – a few of genre-defining works were stuck in my mind while coming up with the game’s original concept: the ethical dilemmas of science and the dangers of unchecked technological progress in Foundation by Asimov; the mission-oriented AI devoid of ethical restraints from Clarke’s 2001: A Space Odyssey; and, perhaps surprisingly, the strangeness and the unexpectedness found beyond the rabbit hole in Carrol’s Alice’s Adventures in Wonderland, all left their mark on Kate’s journey on the mysterious extrasolar planet.
When it comes to the cult classics on the screen, the comparison to Alien is, of course, obvious; from the resourcefulness of Ellen Ripley to the biological horror of the Xenomorph. A less obvious inspiration can be found in a movie before my time (I remember watching it on TCM as a kid, it was an “old classic” even then) – “Forbidden Planet” from 1956. It was the first science fiction movie set entirely on another planet, far from Earth. It also featured one of the first AI characters with its own personality.
Finally, the idea of protagonists being explorers and scientists instead of soldiers and warriors stems from Star Trek – a continuing source of inspiration for our entire studio. In fact, here’s some trivia for you: Kate is named after the actress Kate Mulgrew – Captain Janeway from Star Trek Voyager.
Good sci-fi is timeless and we hope to have captured some of its essence in the story of Scars Above, giving it a bit of that enduring quality. Of course, it’s a modern story in a modern story-driven action game, following current trends in both gameplay and storytelling. Our plan has always been to have an interplay between the story and game mechanics. For example, the way Scars is challenging reflects the scale between Kate and the terrifying biological monstrosities that she must face. Kate’s engineering and scientific skills, rather than combat training, translate to gadgets and weapons players need to rely on as part of the tactical combat in the game.
When she’s not fighting, Kate is solving the mystery of the planet and revealing the story through research and scientific exploration, also depicted through gameplay. We made gameplay mechanics a part of the story (even the “respawn” mechanic is a narrative element), and we used the story to drive the design of the mechanics. It’s a modern story, told by modern gameplay – inspired by sci-fi classics and everlasting themes of human curiosity, exploration, and science; and alien planets filled with scary monsters, of course.
We can’t wait for you to beat the odds using knowledge, experimentation, tactical thinking, and sharp shooting skills – as you struggle to stay calm and precise during intense moments of terror. Scars Above comes out today, February 28th for Xbox One and Xbox Series X|S.
Some things were not meant to be discovered…
A colossal and enigmatic alien structure appears in Earth’s orbit and stuns the entire world; humanity names it ‘The Metahedron’. The Sentient Contact Assessment and Response team (SCAR) – consisting of scientists and engineers – is sent to investigate.
Things don’t go as planned and the Metahedron hauls the team across space onto a mysterious extrasolar planet. Playing the role of Dr Kate Ward – a SCAR member – who wakes up dazed, alone in a strange, hostile environment. Determined to survive, you set out to find your crew and unravel the mystery behind what’s happened.
SURVIVE AGAINST ALL ODDS:
Kate is an astronaut and a scientist – not a soldier – but she’s resourceful and determined to do anything to survive.
Use a combination of ranged weapons, devices, consumables and melee attacks, you need to manage stamina as you run, dodge, exploit weak points and discover effective tactics to defeat your foes
Combine different elemental attacks to beat the odds and break through otherwise impassable obstacles.
Craft different items and gadgets to aid you against the countless threats in this exoplanet.
EXPLORE A MYSTERIOUS EXOPLANET:
Immerse yourself in a carefully crafted adventure, inspired by the sci-fi classics.
Explore an alien world filled with countless threats, gorgeous landscapes and ruins hinting of an ancient – yet advanced – civilisation that somehow disappeared.
Journey through different biomes, such as marshlands, freezing wastelands, underground caverns and alien facilities – all with their own set of challenges, enemies, secrets and environmental hazards.
EMBARK ON A RESEARCH JOURNEY:
Kate is a scientist to her core and you’ll use that scientific expertise to extract information from your surroundings by scanning artifacts, materials and creatures in order to learn about their features, properties and weaknesses.
As you explore your surroundings, you will conduct analysis and gain knowledge which will allow you to craft new gadgets, weapons and unlock abilities in Xenobiology and Engineering trees.
THRILLING BOSS FIGHTS:
Ghastly enemy designs – with diverse strategies and tactics – will keep encounters fresh, forcing you to find creative ways to defeat them.
The Scars Above Experience:
[*] Immerse yourself in an exciting sci-fi adventure inspired by the classics of the genre
[*] Explore an enigmatic and intricate alien world – with plenty of mysteries to uncover
[*] Fight tactically, using a combination of elemental attacks, gadgets and items, exploit the environment and enemy weaknesses
[*] Engage exciting and challenging enemies and bosses, from hulking rock-covered monstrosities to nightmarish creatures lurking in the dark
[*] Gain knowledge and acquire new skills
[* ]Scan enemies to learn about their weaknesses and behaviours
[*] Use your scientific skills to conduct research and extrapolate information
Mature Content Description:
The developers describe the content like this:
Violence, Depictions mutated human bodies, Depictions of dead and mutilated aliens.
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