Ubisoft is working on an open world Star Wars game with Lucasfilm Games. The Division developer, Ubisoft Massive will develop the new game.

Per a report from Wired, no other gameplay details were announced, and Massive is seemingly still recruiting for the project. The game will utilise the Snowdrop engine used for the studio’s Division games, and Division 2 director Julian Gerighty will direct this project too. No indication has been given as to whether Massive’s Star Wars game would be single or multiplayer, what part of the Star Wars timeline it would be a part of, or when it might be released.

Ubisoft CEO Yves Guillemot did give a small tease, saying the game will be “an original Star Wars adventure that is different from anything that has been done before.” Lucasfilm also said all Star Wars games would continue to be treated as canon alongside the film TV, book, and comic releases.

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Earlier this week, it was announced that Star Wars games will be brought under a new, single brand called Lucasfilm Games. Yesterday, Lucasfilm Games also announced that MachineGames and Bethesda are working on an Indiana Jones game.

In 2013, EA and Disney announced a multi-year licensing agreement that gave EA the exclusive rights to publish Star Wars games developed by its internal studios. That deal now appears to have been altered, but EA will “continue to be a very strategic and important partner for us now and going forward”, accoring to senior vice president of Global Games and Interactive Experiences at Disney Sean Shoptaw, talking to Wired.

Wired’s report makes clear that Disney will take pitches from companies on using Star Wars and other Lucas properties (such as Indiana Jones), although VP of Lucasfilm Games Douglas Reilly made clear that Lucasfilm Games would have final approval on all projects.

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The EA deal produced games like Star Wars: Battlefront 1 and 2 from DICE, Star Wars: Jedi Fallen Order from Respawn Entertainment, and Star Wars: Squadrons from EA Motive. However, there were also some high-profile cancellations, including Amy Hennig’s Project Ragtag which was in development at the now defunct Visceral Games.

The Division games are set in a fictional version of the United States during cataclysmic events that force members of an elite military unit known as the Strategic Homeland Division as they rebuild US cities in the aftermath. Both games featured live service elements where players would continuously work on their characters and earn new gear by completing high-end objectives. Massive has also been working on an Avatar game for several years, which was recently delayed into 2022.

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Matt T.M. Kim is a reporter for IGN.
Source: IGN Video Games All
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