Among Us was allegedly played by roughly half a billion players in November, making it “by far the most popular game ever in terms of monthly players.”

As reported by SuperData, Among Us’ earnings figures are comparatively smaller than other titles with as a similar amount of active players considering it isn’t heavily monetized.

The PC version, which costs $5 USD, was responsible for 64% of the revenue from August to November despite only accounting for 3% of the player base.

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SuperData also revealed that the launch of World of Warcraft: Shadowlands led to the highest monthly revenue for the MMO since 2008 and highest player count since 2010. Additionally, Assassin’s Creed Valhalla sold 1.7 million units digitally and performed 50% better than Assassin’s Creed Odyssey.

Even though Among Us was originally released in 2018, 2020 is the year it found incredible success and popularity thanks to top streamers around the world playing it. U.S. Representative Alexandria Ocasio-Cortez even played Among Us on Twitch to encourage voting and drew in over 430,000 viewers.

In our Among Us review, we said it “lives up to the hype created by its delayed explosion in popularity, for the most part. It’s a style of intense, refreshing multiplayer experience that simply didn’t catch on digitally before recently. Its well-earned following speaks to just how enticing murdering and deceiving your friends can be, as well as Innersloth’s endearing art, approachability, and clever minigame design.”

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For more on Among us, which is now available on Nintendo Switch and Xbox Game Pass for PC, check out its upcoming map called The Airship and our look at how Among Us came back from the brink of obscurity.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Source: IGN Video Games All
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