The Halo Infinite demo debuted during last night’s Xbox Games Showcase was a work-in-progress build, running on a PC with equivalent specs to the Xbox Series X.
In an interview with Inside Gaming, Xbox Marketing GM Aaron Greenberg responded to criticism about Infinite’s graphics, saying: “Listen, we’re in the middle of a global pandemic. It’s July, we’re far from [launch in] Holiday, you’re seeing a work-in-progress game.”
He continued by saying that the stream itself may be part of the response: “It’s very hard to show the full power and graphical fidelity of what Xbox Series X will be able to deliver for you over a stream. Go back and look at it in 4K 60,” referring to the fact that the stream was delivered live in 1080p, but the gameplay premiere can be viewed in 4K 60 FPS on the Halo YouTube channel.
That said, many have pointed to flat lighting and low-resolution textures in official screenshots of the game, but Greenberg reiterated that the looks will improve: “The other thing I’ll just say is: it is a work-in-progress. I can tell you, because we see build check-ins every weekl, and they make progress week after week, so between now and Holiday it’s just going to get better and better.”
Some had wondered what hardware was being used to run the demo, given that the game is coming to Xbox One, PC and Xbox Series X. In a Q&A with 343 Industries, PCGamesN was told that the footage “was captured from a PC that is representative of the experience that players will have on Xbox Series X.”
We’ve learned more about Halo Infinite than was announced yesterday, from brand new story details, to how the game will evolve as a platform, rather than with sequels, and that you can’t pet the wildlife in the game’s open world.
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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
Source: IGN Video Games All